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I have some basic programming experience, thanks to the time I spent at Full Sail. We are taught mostly in C++ but I also dabbled in C#, Java, Assembly, and even made a few applications for the Game Boy Advance.*****************************************************************************************************
Design Documents:
"Ex Carne"
"Ex Carne" - Preliminary Design Document
"Giggity Goo"
"Giggity Goo" - Ethics and Psychology Character Design Document
"World of Imenda"
"World of Imenda" - Historical Archetypes and Mythology Design Document
"Balderdash - Grin-able Games"
"Balderdash - Grin-able Games" - Rules of the Game Balderdash Mod
"Robot Revolt Game Bible"
"Robot Revolt" - Final Project Game Bible
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On Wed. 5/20/2009, my team and I had the final presentation of Robot Revolt. If you didn't get to make it; fortunately, I have links to view the presentations from right here on your computer.
Roid Raged Pandas - "Robot Revolt" - Final Presentation Part 2
Roid Raged Pandas - "Robot Revolt" - Final Presentation Part 3
Roid Raged Pandas - "Robot Revolt" - Final Presentation Part 4
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Game Footage:
"Robot Revolt" - 5/18/09 - Gold:
"Robot Revolt" - Gold Gameplay Footage Part 1
"Robot Revolt" - Gold Gameplay Footage Part 2
"Robot Revolt" - Gold Gameplay Footage Part 3
Here are some of the older versions of our game. You can really see we put a lot of work into it from beginning to end.
"Robot Revolt" - 4/27/09 - Beta
"Robot Revolt" - 3/30/09 - Alpha
"Robot Revolt" - 2/23/09 - Proof of Concept
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Halfway through my Bachelor's degree, I was in a class titled Structure of Game Production and I had the pleasure of working on a game titled "Death of a Dragon." This game is an adventure platform game. You play as Fitch, a boy trying to become a knight. You fight through bandits, wolves, squid monsters, and much more to prove to the princess that you are indeed a knight. This game took two months to design and code in a team of four people including me. I worked with Jay Hall, Nathan Jansen, and Brandon Choinski on this game and we had a lot of fun working together. I was the Project Lead for this team and along with keeping on top of scheduling and important milestones, I was also in charge of Rendering and Animations. I made an Animation Editor for this project that was used constantly to generate all the animations seen in the game. The editor could load in Sprite Sheets, XML save files, and binary files created by the editor. To download the "Death of a Dragon" installer or the animation editor I used, click the links below.*****************************************************************************************************
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Side Projects:
When I first started using C#, I was still very new to programming. I had only been programming using C++ for about 3 months. I really enjoyed the functionality and the ease of starting a project. To help with fast paced classes at Full Sail, I made a program that would help me study for quizzes and tests. It is simple, and it can be reused with whatever subject you are studying for. To download "Study Rewards," click the link below:
"Study Rewards"
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Thomas Seyfors